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Take This!

A 8 level solo map that has some very good lighting effects. There are some texture alignment problems and a lot of bad guys to kill. You will need all that ammo the author gives you to finish this thing. Some of the aliens needs to be retagged, I was able to run right by them. If you are on a 68K machine you might need the IZD.

Demise of the Enterprise

A solo level that is laid out with teleporters. Four different areas that you must explore and then when finished you teleport back to the original room to teleport to the next area. You are urged to help contain a virus on board the enterprise. A pretty fast one level solo adventure, nothing really detailed here but some good target practice with the BoBs.

Dead Meat Walking

A single level solo map that is quite linear at times, or at least it felt that way. This author is off to a good start here, some very large rooms with alot of space for more detail maybe in the future. (hint) Check everything at the very beginning, there is a way out. Some monsters needed different tags, they were great target practice though.

Checkers

A small solo level that one should not play if you have a headache. The author suggest's this in the readme and he is telling the truth. The entire level is made up of platforms that are constantly moving and you goal is to try to stay alive against the BoBs. BoB's is not what they seem thanks to the physics model that comes with this level. I doubt if this could be a net level, thus the solo tag. Two versions, one with a lower ceiling and a different hill, if that's what you want to call it.

The Collective 1.3

A pretty good three level solo scenario. The first level will tax you and don't feel alone if you find yourself standing in the beginning room scratching your head. We've been there too. The second level has some good tricks in it. This update fixes a major smear when the "flood" happens. The third level is lava based. Save everywhere you can, you'll need it. Some tightness at times and some homogeneous textures in some areas, but not bad when you consider the tricks that are added into the second level. The pfhor fighters come in a different color-worth the download.

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The Big Game 1.0

More of a non participatory map. You open up rooms that connected off of a main arena, and watch a bunch of baddies go at it. Some of the read me sounded awful familiar.....kind of fun if this is your type of game

Sports Maps v1.0

All types of sports are included in this map pak. You can play soccer again, pool, pinball and even bowling. The bowling and the pinball maps were the most amuzing and interesting. Some old tricks and some new ones. Seven levels in all.

Allegiances

A very good solo map!!! Three levels that is crammed with just about all of the coolest tricks available with the Marathon engine at this time. You are on a pfhor ship trying to kill the bad guys while they are pretty intent on defending it. You have a choice of multiple endings and a great trick on the third level. (I don't want to give it away) The detail in this one is quite unique. Switches, chip insertion slots, etc....do not appear as they normally do. You will have to listen to the sounds that you get when you walk over a trigger poly.

Temple Raiders 1.0

A very small, tight net level OR a very small, tight, kill them all type of level. Pixel smear is a problem at times against some of the walls. A good stress burner. Comes with two versions one with a merged physics model and one without. The outdoor part is pretty well constructed, just a little too small for net gaming. Try it solo!

Carnage all the Way

A single level net map with some Bob who get serious with you. The author want's you to kill 100 bobs before the terminal will allow you to have success, but trust me, unless you are a vidmaster you won't live that long anyway. Great design with some neat design tricks, lights and textures are well chosen and the flow is fast, except for the bobs that are just about everywhere!

The Attack

ou know it is really a shame when you have a very good solo map that has designs so innovative, and the guy running the HyperArchive takes a screen shot of a dumb alien. My apologies to the author. Here is a three level solo adventure that will take you through some of the most imaginative tricks available with the Marathon engine. I was able to beta test this thing about a month ago and tried to get the author to submit it then. He was diligent to keep working and you will see why....Honestly some of the coolest tricks I've seen yet.....Flow is superb, lights and design are great.

The Chai'etra Saga

A four level scenario that has some great construction ideas. The ammo placement is great, but beware!! Like all of Bungie games, conserve, conserve and conserve. The first two levels were better IMO that the last. I played this one all day and was stuck on the second level forever!! I finally came off of TC (which I forgot I was set on) and made it through. Great monster placement, some dead ends and some crafty puzzles that you will have to figure out to get through this set. A couple of the levels were giant and at times seemed to just ramble, but every time I felt this way, here came t...

Warrior's Way

From the author of Rebel Base, this is a continuing three level adventure of The Last Interceptor. At first I was too crowded with this thing, but a second time through, I found it a little bit more open and after slowing down a bit, you begin to appreciate the work that went into this. On the second level there is a incredible light hallway that was really designed well. I tried hard to get a shot of it, but I kept getting fried every time I slowed down at that point. If there was one thing I can say about these maps it is that no space goes undone. The author uses every available wall, p...

Hammer of the Gods/The Chai'etra Saga 2.0

A five level solo adventure that to date is the authors best yet!! A follow up to the Chai'etra Saga Part 1, you are asked to perform many deeds with this one and the tricks with this saga will take you some time. Great story, great ideas and some very good details. I have played through all levels of this one many times and when I received the entire package, I found myself "ammo-less" many times. Be conservative and always go back to check where you have been. The construction and design ideas here are light years a...

The Ka'Fein Clash

A single level solo map that is once again from the same author that designed Amaze Me. This level is a basic retrieve and repair level, BUT, it will actually require you to backtrack your steps many times. Don't always expect the expected with this one. Although the story line instructs you to retrieve some chips, the process that you go through has a couple of twists. Excellent design, great lighting and some fantastic object placement. Sounds could be a bit stronger but to be honest, I am really being picky here. Get this one, all kinds of great design ideas.

"Amaze Me, Live!"

A single level solo adventure that ranks up there with some of the best maps made since the editors were released. This map, the authors first, contains just about a little bit of everything. When I first saw the Pfhor texture set, I thought "here's another one". But, to begin with, the story line is great, the design is great and the lighting was really well done. If you are familiar with PID's "Evil Undead Phantasams Must Die" then you will see some familiarity with the pillar room in this level. Like we all learned in playing PID, the best thing to do is to conserve, converse and conser...

Battle of Que'Fargo

Well, for the authors first map, not to bad. If you download this map PLEASE take a moment to email the author. This is his first map and some of his construction ideas are pretty good. There are misaligned textures, lights suspended from the floor, enough sprites that the engine can barely load the game, and I mean with all memory allocated to the game. So, some typical first time mistakes just like we have all had. (well at least with Pfhorte in the old days) A basic lock and load and blast away level...

Lysander XB71

A brilliant solo effort!!!! I have played this one all day trying to get to the end of it. I am just about there but I decided to stop and get it posted for everyone else. A two level, (well the first one is informational) solo map with some very creative and very good artwork. I really don't care if it is just a symbol, it is very refreshing to see something in a terminal other than the Bungie picts. This map is full of unexpected surprises, built on the tradition of the M2 levels, it will take you a while before you finally figure out what is shootin' at you.

Surgical Strike

Level 3 of the Codename Genesis Trilogy. This by far is the authors best yet. His first two maps Codename Genesis and Postcard from Valhalla should be played before this one. The story line continues and is one of the best yet, but, you need the first two installments for all of it to piece together.

Live and Let Die

A very large single level solo map. Lots and lots of bad guys, most of which trigger at just the right time. This level is very linear-hit every switch, etc...

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