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Cover Hill

A king of the Hill map with a hill that supports the Marine on the hill. Many times in KotH maps, the marine on the hill has to defend his place, with this map, you have tricks and other ways to help you to stay on the hill. Set with the Pfhor texture this map is visually nice, along with some pretty good flow for trying to be the first Marine on the hill. A good idea along with some great barriers...

Hide and Spank

A great level to use if one needs to learn about light sets and their states. This level is a small network map that gives the player the chance, "to follow bread crumbs" to get to the other marines. The "bread crumbs", are light sets that come on and go off as you enter and leave the areas of the map. Very good idea, and well needed. I know personally that I have been experimenting with light sets, and this map was a good guide. Supports Emfh and KtMwTB.

Juggernaut Fortress

A unique and quite spectacular map, if you like oddities. This map has some unique tricks that are not just "run of the mill" Marathon tricks. I won't spoil it by posting all of them. But you have one of three choices with platform switches. Hit the right one and come out on top. Hit one of the other two, you will get lights and/or a juggernaut. Great ideas on a different type of map. Take a look...

Death Repeats

A large net level that is best played KotH. A very tall and large hill in the middle of a medium sized arena. Access to the hill is via teleporter in one of the enclosed hallways that has ammo/weapons located in it. Will support KotH, EmfH and KtMWtB. If you leave the aliens on, be careful, "they're everywhere"!

Infinity Suicide Bungie Levels v2.0

16 levels that are remakes of partial Infinity maps. These are loaded with ammo, weapons, in typical suicide style. These are done pretty well and should provide you with a high amount of kills and carnage.

Infinity Suicide Original Levels v2.0

10 original suicide levels by Butch Massoni. Some of these are visually nice as well as loaded for kills and carnage. Some pretty cool ideas for this style of map. Give these a try and have some all out carnage...

Kill 'em All v1.3

A update of a previous posted map. This update adds some passageways and adds a 1x recharge. A very good large net map with a pretty cool trick in the middle. It is not a hill! So don't think that the sewage will give you time. This map is best for EmfH and it is designed for it. Some nice visual moments along with some pretty cool tricks.

Thors Hammer v1.5

A update of a previous map posted at Midwest. This version updates a couple of light sets.

Tower of Fear

Two levels, two different styles of play. The first level has normal physics and no aliens. (It does have those Explodobobs). The second level has the "alien weapon physics model" and a different strategy. A very tall, vertical, in terms of world units, map. Can be played EmFh, or KotH. The hill being the lighted poly on the ground floor. Three different main platforms, 2 in the tower and one across the arena. Access is by long staired, weaving hallways. Some of the bob tricks are pretty funny. AND make sure you power up!

Boo Berry Blood Bath

A wild and somewhat large experiment into 5D space. One very wide and long hallway with no ammo/weapons, wrapped about by a mini maze, (walls do not go entirely to the ceiling, so it is still very open) where all of the ammo and weapons are located. Your aim needs to be very good along with your side stepping skills. Basic textures, basic lighting, a medium sized level designed for carnage. EmFH supported...check the film.

Carnage Time

A medium sized net map that has great flow along with some very interesting switches. These switches will open up a small room that is a teleporter that takes you straight to the 2x shield recharge. Two rings wrap around this medium sized arena that is 1.5 world units or so lower. Accessible by stairs the arena itself isn't very large and you will also find a couple of pillars to aide in your dodging. A very fast map with good flow. EmFh supported and should add to some high carnage rates.

Crank Me Pumping Station

A large net map with such great detail that I was truly trying to find out how it was still as fast as it is. Another great level from Carl Lineberry. This thing is so fast that you will miss things if you don't take the time to go through it before a net game. Some beautiful visual designs and great object placement. As you can tell I really liked this one. Supports EmFH and KotH. Some very good and cool ideas here.

Disco Duck

A large net map that is made up of three medium sized arena's tied together with some passageways. These halls could be represented as rings. A very fast map, some great construction ideas and enough ammo and guns for eight. Will support EmfH, KotH and KtmWtB. A great large net map, this author has gotten better with every map. The spankr is present, but due to the tightness of the passageways, etc., your aim needs to be taken in care.

Everybody Dies v2.0

A very large net map that, for it's size, still has great flow. The whole map was designed for flow and this author has come very, very close. A large open area in the middle that has elevators and doors to elevated areas or the one of the other arenas. Some of this reminded me of "A Converted Church" level out of Infinity-anyway about it, this thing has some great construction details. Some maze-like halls get's you from one place to the next, don't get caught in a hall, there's no place to hide. You will need a very large group for this map. Any less than six and you will wander alone.

Addictive Moments of Epiphany

Another great map form Richard Dierkes. This one though gives you much, much more room to fight other marines. This was a different style for this author IMO and I personally liked it. Three modes supported and a few visual tricks.

Grunge Depression

This map is a large, rectangular net level that is a representation of a actual event that happened to the author. When you read the read me it should provide you with the information that explains the map. Kind of gave me a chill to be honest! A multilayered net level that is visually, again, up to this authors standard. Three net modes supported and three physics models included.

Same Name Madness

A classic in the realms of 5D space. This map is very well done and there is enough space for some good carnage. Visually another good map from this author...he seems to be opening up a bit as far as giving space for the players. Three net modes supported->KtmWtB, KotH and EmfH. A couple of cool tricks...the author has included his three different physics models with the map.

The Blaze of Conquest

A small net level that is tight at times but visually a nice map. The flow is never interrupted and you will need to keep a eye out for your backside on this one. Up and down aiming will help so make sure that you aren't just gunning for the Marine in front of you. EmfH, KoTh and KtmwTb supported.

Borzz Pak

This really isn't the name for this map but, I decided to call it this since you do get so much with this download. You get 1) High School Tool-a large net map with probably some of the best texture sets to be produced. Borzz was one of the first to experiment when Anvil came out and now he has updated the map. 2) Tooled By Aliens 1.1-->The same map but solo or carnage style. I tried very hard to stay alive at the Major Damage setting. Give this one a try for some cool carnage kills. 3) Borzz Outdoor Textures---> The texture patch that will change the Jjarro set to the outdoor setting

Brymen's Map Pak v1.0

Eight of the Evil:Curse net levels now available for Marathon Infinity. brymen has taken these net levels and released them in this pak for the general public. All eight levels are very good and anything I could say here would just get in the way. Download these for your next net carnage fest.

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