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Jays Net House v2

Based on the author's house... really light on weapons and ammo, and with some nasty smearing once the place is flooded (weird liquid heights in neighboring polys).

Joker's Dice

Two tiny arenas, joined by a corridor. Pretty mapmaking... extremely high carnage rates with any more than 2.

King of the Fortress

I made this map a while ago to test my skills at map making and survival. In solo mode you can go into the middle of the map to fight mystics.

Multiplayer could be fun with King of the Hill by using the lava switch.

Have fun =)

Way Cursed Hock'n & Pinch'n

Two large levels, with lots of tunnels. (did I say tunnels?) If you are the type of net player that likes to fire it out head on, then these levels are for you.

Gus Drips Pink v1

Marathon Evil Map Making Contest Entry

Small net map designed for Hill play. This is the way all of my maps are designed, with the Hill in mind. The Hill area is the dirt-textured circular region ... well, I'm sure you'll find it. During testing, weapons have appeared to be plentiful but not too generously supplied. Only the Staff will fire under the sewage, and if you're playing with aliens, I would advise you to stay away from all thing wet.

In spite of the relatively large number of polygons for such a small map (due to the circular layout), the frame rates seem to remain reasona...

Fire Cracker v1

Evil Map Making Contest 2nd Place Winner!

Words

This is a map for marathon EVIL! Don't know what would happen if you tried it in Infinity. Don't blame me if it crashes.

More Words

Although seemingly spacious, it's not hard to keep running into people in this map, works well for medium sized groups...can get pretty hairy with a full house. Lots of cool vantage points ("where the hell did that come from"), and room to move about. There's quite a few little hidden goodies (teleporters and whatnot) so don't forget to snoop around.

There's a nifty version of FM's forcefield t...

Don't Panic v1

About this level

This level supports all types of net play, but is meant for KOTH games.

I've never tested it in net play, but it should work fine. This map will be slow on 040's so if you have one go buy a new computer. And finely, this map was made in november 97.

About me

I am 18 years old, and I started making maps shortly after marathon 2 came out. I have never put my levels on the net before so this is my first one, and I hope every one likes it. If you have any questions our comments I'd love to here them.

Fm: Tipatae Tibatoh (evil)

Tipatae Tibatoh is a map I designed for the Tempus Irae II: The Lost Levels. The map was then designed for Evil and then Infinity. The Evil version has special physics built in. The Railgun and Nukegun both have second triggers that do something dangerous.

Fm: Time Becomes a Loop

Time Becomes a Loop is an interestingly small, but large, map. The structures form a loop because they are around a fissure in the ground. Some structures have two levels, and others don't. Many windows, angles, areas for surprise attacks, and full frontal assaults make this a good run for your skill.

Evil: Meat Hive

Another great level from Rich! This map is built with the Evil Lava texture set although you won't see the lava. It can support as many as 8 players and all the net modes.

Evil: Apostasy & Nettleson

Visually, one of the nicest maps that I have received in a while. Built with the water texture set, this level has various multi-levels that can be accessed rapidly and with ease.

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