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Death By Accident v1.1

Pretty good layout here. Should have considered calling it 'Snipers R Us' because you will have a good time lobbing volleys through all the slots provided. A few Phfor for solo play, lava areas, teleporters. This is not a simple map by any means, tag would be terrific, fast & furious!

Death Trap

Arena play, KOTH, okay for solo players as aliens abound. Author says 8 players/teams. Would be very crowded with eight teams. No co-op play. Fast & Furious. 1x recharger, couldn't get 2x to work, and location of rechargers is a pain.

Deth Pfhestival v3.1

Arena type play with back area off shoots for ammo, a few whacko Bobs to bother you or for solo players to cream. 2x, no teleporters but plenty of mobility allowed. Interesting layout, pretty fast.

Don't Get Killed

An early effort by Mr. Pembroke, better things to come. A carnage exercise, always a Pattern Buffer thoughtfully included. This reviewer couldn't get to an end as the last Terminal, when action key is struck, dings! Ding Ding Ding. Expect great things from this Map maker at some time in the future (is that a pun?)

Doublepacked

Two levels, first one is 'Contact'. Twisty with switches to get you around. Terminal has no explicit mission, just come back here when finished, with a cc: aliens. Lava surrounding central area with walkways to various places; maze, crusher room, etc. We killed everything we thought & wore out action key but to no avail. Term text remained the same. Next step: cmd/cntrl 2. Called 'Just Survive' and it's great fun! What a bunch of sorehead aliens!

Down Town

An early effort, basically a Kill Bob solo level. Appears to be no solution but to kill the "little guy", yep, those little ones again.

Dual Image Hologram

A shapes patch which puts two different images onto a single texture. The picture you see depends on the angle at which you see it. Not perfect (by a long shot), but clever, and (to my knowledge) never done before.

Elevation Preset Templates

A pretty intriguing idea-all elevations, from -8 WU to 8 WU in 1/8 WU increments have been already specified in the 128 polys already existing in these maps. (There are 5 maps-1 for each texture set.) If you can live with the limitation of 896 polys per level instead of 1024, you can use these as starting points for your own levels, and you'll find you don't need to define elevation levels for each altered poly. Pretty cool... The readme describes a few potential problems (nothing major), and workarounds for these. If you're building levels that don't need really bizarre elevations, these...

Enemy Sky v2.0

Author would like feedback. Dear Jacob: this is a pretty spacious & convoluted map, looks like fun but Jacob, my Mac crashed twice while trying to traverse ins & outs, ups & downs. Are we doing something wrong? Would like feedback.

ET Phone Home

If you play this with allies, which we think you will have to consider, as opposed to opponents, you might survive awhile! This is one busy Map. Comes with two films, Read Me, & of course, The Map. Every alien/sprite you've ever seen is here from Juggers to Flick'ta to those annoying drones, the whole gang. You will be Very, Very busy. A smart layout as well. Lists Jackie Chan as Head Tester. Very playable, works well solo. Big Blue, now there's a problem for you. Unless you play on TC! Ouch!

Eternal Warfare

Large arena, Read Me says best for KOTH, Hill is dead center with lower levels having transporters to sniper slots, ammo... you can leap onto Hill. Comment: when you bring up Map on +++ it is full of religious messages, author's statements/observations on all things Jesus & God 'spelled backward is Dog' kinda stuff. It is kind of yin & yang as you get these messages & then try to KILL your friends in a most dastardly & vicious way! What is that all about???

Europa

A large, waterfilled level with a small island in the center (you have to swim) and some sniping platforms at either end, connected by a mostly open passageway. If you don't mind spending most of your time underwater, this map will hold a large group.

Father of Mine v1.0

Arena with a Lava Pit in center, fall in &, well you can get out but, badly damaged. Plenty of ammo, a few switches for... ? Maybe a 2x? Good layout on the Arena. Transporters of course. Launcher is... deadly.

Finale Balconville

Arena type play in a figure eight, rather large area with requisite elevators, 2x canisters, transporters, lifts, and a few aliens for solo play. Off shoots for ammo, sniper slots are transporters in most cases as there's nothing in your line of fire from the slots.

Flash Point

Read Me tells of secrets, a seasoned map maker with a half dozen maps out there. Asks for feedback via email, but hey, no address, no tickee! This is a beautiful map with KOTH play, wherein the Hill is actually a moving platform, tuff! Flick'ta in water canal. This is a large double layered square; perimeter area/walkway outside, and a medium size square with Hill, columns everything you'd want, inside. Comes with a Physics model: Full Throttle. Handsome, playable map.

Flying Fists v1.0

This map is huge! Vast area with KOTH ledge decidedly Large & includes a transporter, can get ammo & leap back onto Hill, cool! Interior great stairway, dark & creepy; maze offshoot from main floor of arena, perimeter walkways, another vast square area for in-your-face carnage. Well, it's HUGE! Could accommodate 10 or more players. Walk-through is absolutely essential! A complex & very interesting layout, check it out!

Forcefield

Two fenced-in squares hovering high over the Lh'owon landscape. Each square contains a switch to activate your forcefield, other guy has same setup. You have a .44 period. Must be a hit switch turn & fire exercise.

Get Up!

A Quad with multiple upright pillar-type thingys to hide behind and some really mean spirited Troopers; this should satisfy two players easily, probably three would be okay, four would be a crowd.

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