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Welcome to Hell

A 5-level solo effort (four if you don't find the secret level). Straightforward in design, and a bit hokey when it comes to plot, but fun to play nonetheless. See if you can find the secret level without resorting to Forge...

Zig Eddy Maps

Three levels, all pretty large. The texture choices might give you a headache after a while, and small groups would have trouble staying busy, but for bigger groups, these can be fun. The third one, especially, shows some real promise. (Anyone who'd take the time to write "Kill" in scenery has way too much time on their hands...)

Dirt Mines of Aldebaran

I'm not sure this one's playable. It's really, really, really big... and sort of boring. You'd have trouble finding people to kill with 20... good luck with 8 or less. Interesting experiment in mapmaking, though...

Escher's Bowtie

Amazingly simple, but pretty convoluted... two completely overlapping rooms, with a shared pair of pillars. There's a moving platform between the pillars (you can use it as cover, or as a travel aid), and each time you circle a pillar, you end up in the other room. One room has drones, the other has a single cyborg-leave aliens on during net play, and you can use the wreckage to orient yourself. Beautifully done.

Escher's Fire Walk With Bob

A small arena with a pillar in the center and a river of lava down the middle, leading into a lake. Sounds simple... except if you drop around the pillar, you'll lose your buddies. They won't turn up the next time you go around, either... or the next time. In fact, the room wraps around the pillar four times before reconnecting with itself. Wow-that must be some sort of a record. General mapmaking is quite good (except for an untextured wall in each of the 4 lava lakes-but you shouldn't be too distracted by the smearing, since you won't stay alive too long out there...).

Escher's Shell Game

This is one of the most convoluted (and unpredictable) 5D spaces I've ever seen. A large open area with three pillars... but there are actually 3 open areas, and in each one, two of the pillars are connect points, while the third is not. (Obviously, it's not the same pillar in each arena.) Two-thirds of the time, you can avoid enemy fire by ducking around a pillar... but that last third will kill you... literally. The one saving grace is probably unanticipated by the level creator.. but also by your playmates, most likely: you can actually kill people through 5D space.

Escher's Vertigo

Um... it's a star... no, it's a bunch of triangles that meet in... no, it's, um, it's...Dang. Download it, play it, get totally lost. It's really small inside... but the walls just come and go! There's a tiny bit of smearing, due to a hacked pillar, but you have to work pretty hard to see it... and if your friends are any good at all, you won't get the chance.

Hill From Hell

Sort of a solo net map. Hmm... that's not right. You've got two kinds of bobs, and you can team up with either one. One defends the hill (the map is a fine KOTH map for large groups all by itself), the other the outer passageways. Nice construction, decent lighting, good flow (once you've figured things out)... This one works well as either a net or solo level.

K.U. Leuven C200 Campus Map 1.0

A reproduction of a science campus in Belgium. Amazingly realistic... the enclosed shapes are great. You won't have too much time to look at 'em, though...

Power Plant

A pretty simplistic little map... should take you all of 5 minutes.

Searchlight

A clover-shaped space station. Nice lighting effects, and the windows make finding people pretty simple... although you can't actually shoot them through the windows. (It is a space station, after all...) Large groups would feel cramped.

Skeet

A practice level, more than anything... jugs and drones, modified to die via a single magnum bullet, pop up periodically. Good thing they've been modified, because the only weapons available are, you guessed it, magnums. Treat it like a skeet shoot... where the pigeons shoot back.

Somewhere West of Aldebaran

3 ships, all with strengths and weaknesses, all centered around a nasty (regenerating) jug. Pick your location, attack the jug (or your friends). Don't like the ship you're in? Teleport to one of the other two! Mapmaking is quite nice, gameplay is a bit frenetic.

SPNKman

A pac-man like maze, filled with pfhor and... spnkrs? Geez. This one will seriously fine-tune your spanking. After 10 minutes, you should be able to kill pfhor (and your friends) that are in your face by dropping a missile on the ground behind them. (Hint... shoot left.)

The Well

An interesting spiral-staircase-centered level. Some funky 5D going on, and watch the dark pit at the bottom... And beware. We had two separate crashes as people exited the bottom area for the stairs-looks like it might be a too-many-transparent-edges problem. (Doesn't come up every time... just sometimes when you turn right too quickly.)

This is Not Your War

A huge, two-bunker map. Each side has a team of locals. (Bobs, hunters, a jug.) PIck a side, go kill the other side. (With help, of course.) You'll get killed eventually, but it's pretty fun until you do. Can also be played net, but it gets a bit trickier to avoid getting killed by the locals...

"Pfhor One Bullet, Pfhor Two"

Arena, but a very complex one. All the elements; water, stairs, elevators, Mr. Luby rarely disappoints. One little thing though, every stripe alien is here and they’re mean. You will be very busy playing this map which says it can support up to 8 players & recommends four. Every man for himself play.

3 New/Old Monsters

A merged physics file demonstrates the 3 new ambient monsters found in infinity. Mothra, the Potatoanus and the Grendelbeast.

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