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Pfhive Levels for U

As the title implies, five levels. These are generally large, wide open, rambling levels, mostly well-lit. Aliens abound, and weapons range from plentiful to meager. A cool trick I don't think I've seen before was used on Doors of your Mind.

Pfhunk Dat

14 levels. (Well, really only 13... one of them is an info level.) There are five levels that were quite good in their M1 and M2 incarnations... and better here. There are three ports of classic Bungie M1 levels. And there are five new (previously unreleased) levels. In general, these are quite big (there are a couple of exceptions). Uniformly, these are well-made. Lighting is impressive, texture choices are tasteful, and level design is very entertaining. A winner of a package.

Ripcord

This is one big map. Some nice lighting effects, and sound is used well... but with fewer than about four, you'll feel lost. Textures are nicely spread out... you can pretty well place yourself by the walls around you. (This is a good thing, on a map this big...) A few nice secrets, for those with the time to find them.

Seashell

A huge spiral staircase, with the top ending just above the bottom. Some of every monster... and every weapon. (No explodabobs.) All in a nice space setting...

Spacesick

A whole bunch of platforms that are invisible, except from above... set in space. Really tough to figure out where your enemies are... especially if you play with the motion sensor off. There's a catwalk around the outside for those of you who get queasy.

Stef. D.'s Package

12 levels, ranging from simple to quite complex. Some nice lighting tricks... and some texture choices that'll make your eyes bleed. Cool doors on In My House.

Tell Me If This Hurts

Feels much bigger than it is (could be the large outdoor area and the thunder...). Wide open map with great flow... You can get anywhere from almost anywhere else, and once you've played for a little while, you can do it in your sleep. The hill is not a very safe place to be...

Temple Land

A large, open arena with some fun 5D stuff in the center (good for escaping your opponents... once) and a couple of really nasty end rooms.

The Green Hills of Death

Very, very green, and very, very dark, with a very, very large number of fighters.

The Infernal Machine

A couple of large rooms on one side with a jug in 'em, some really stupid bobs that insist on freeing that jug, and a nasty crusher. There are very good reasons for braving the crusher... like the jug.

A Star is Born

A geometric level in the shape of a star. A lot of floor space, but walls break it up into relative tight areas... continually regenerating fusion bobs and troopers should keep the action up when there aren't enough players.

Amazons

Amazon women (pretty scantily clad) replace your fighters, and they come with wall textures (for building temples) and sounds. Pretty well done... although some of the sounds don't seem horribly appropriate for dying...

Drink Your Milk

A small arena with a raised ring around the outside. (Access to the ring is via teleporters.) Lots of fusion bobs, and more ammo than you could ever use... a recipe for disaster if ever there was one. Watch who you shoot...

Fortress Infinity

A small arena with a central area and four semicircular additions, with walls to hide behind and windows to shoot through. Small enough, and with enough big weapons, that carnage rates should be absurd, even for two players.

Infinity Nightmares Patch

Replaces Fighters, Troopers, Compilers and Hunters with characters from the creator's childhood nightmares. This is now an Anvil patch, and requires v1.0.2 or higher.

Kirkhill

This puppy's much bigger than it seems at first blush. Billed as "a very simple carnage warehouse", this map contains lots and lots of nooks and crannies... enough to keep eight players busy, easily. The hill is reachable from a hundred different directions, it seems... you can jump to it from nearby ledges, and teleporters bring you to it from the farther reaches. And wonder of wonders... this map contains two lava pools, and neither one has to be fatal! This map has potential as a long-term keeper.

Opium v1.1

A small, simple, wide-open level, with great flow and lots of weapons. Keep the total players under 4 or 5, and you should have seriously fast-paced killing going on. (More and you'd just get in each other's way...)

Our Ancient School Days

A run-around-and-kill everything level. At least some of the bobs don't like you (which eventually leads to all of the bobs not liking you), but there's a big cyborg on your side. I found him to be pretty good at killing, when he found something to kill... but he was a little weak in search mode. Generally good construction... but save before you enter the final room. There's only one way to finish... and you only get one shot at it.

Infinity Sight Patch v2.0

Gives you sights for your weapons in Infinity. If you have trouble aiming the SPNKR, this is for you! (This will eventually migrate to the Infinity shapes page, once it exists...) Update is now an Anvil patch, but it needs Anvil v1.0.2.

M2 Wall Textures

PICT files (and Photoshop color tables) for each of the four texturesets in M2. These can be imported easily into an Infinity shapes file (using Anvil), facilitating the use of Forge for building M2 maps.

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