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"Eye of the Tiger, Bart"

A big, rambling level. There's some of everything-the author says he was experimenting. Could use some variation in lighting...

BobbyCount v1.0

Most areas have more than one exit, and the small central arena has lots. Fast moving platforms and teleporters keep you out of missile lock, if you use 'em right... Nice big weapons in the lava rooms, but they might be a little hard to get to. Still has a pair of bad textures in one of the lava pits (they're big walls, or it wouldn't matter much).

Bump in the Night

Two maps, one designed for 3-person games (although it'll fit up to 6) and one for 4-person games (but with eight starting points). Premise is simple-there are small platforms at the vertices of the polygon that is the map (a triangle for the 3-player version, a square for the 4-player), with the hallway before it (in the clockwise direction) teleporting to it. Hit the teleporter, you bump the platform sitter off... but watch your back.

Chipper McFlappy's Playpen

Two maps. Both make use of water as an accelerator-one in a pretty humorous way. Nice flow... Look in the pool for ammo.

Circle of Kings

Based on "OK, HunnyBunny". The author says this looks better in hi-res, and he ain't lyin'. (Hurts my eyes in lo-res.) A few secrets, and nice touches (use the water jets behind the waterfalls to your advantage...). Great flow.

Did you get that number? v2.1

A pretty nice little arena. Good flow around the outside, and lots of sniper locations. More than three or four would probably be a little too much... Update has more tweaks. Horizontal texture alignment is down, now it's time to work on vertical alignment...

Do you have a Cherry?

Very big. Compartmentalized, mostly... lots of big rooms. Sort of laid out in concentric rings, but with a catwalk spanning rings. A bit of smearing on one long staircase, but nothing serious.

Good vs. Evil

A large temple. Nice lighting effects, pools that are easy to exit, and some neat little tricks (shown in the included film) make this a pretty well-done map. Too big, really, for 2 or 3...

Neato v1.47

A mostly underwater map (the bulk is taken up by a large pit). Ammo is mostly at the bottom. Comes with physics that allows weapons to fire underwater.

Yossarian v1.1

A central arena (more action on the ledges than the floor, at least for us), and some outside narrow passageways. Author says powerups and rechargers were kept to a minimum... I guess we have different definitions of "minimum". (There are 2 2x rechargers, and a 3x powerup, that I found...) Teleporters in the outside corridors make sure it's never hard to find spanker-fodder...

Super Mara Macros

Designed to be used in conjunction with the Maramacros above, these add tweaks like hundreds of spanker shots per clip, or grenades, or whatever... 13x shields... extravision, infravision, invisibility... you name it. Works best with v6.5.3 of MacsBug.

"Tanks, What a Wonderful Thing!"

A radially symmetrical map... the hill can't be reached directly, but the path up also can't be guarded by the hill occupier... simple in design, but high in playability.

"The Goo, the Bad, and the Ugly"

A very nicely done solo level... the first of a series that will make up the first installment Marathon map ever released. Quite difficult, as are most of Tony's maps... but very satisfying. If you can't figure out what you need to do next, go back and check recently visited areas, looking for changes. Great term art (the best use of Bungie art to date, imo). As usual, dive into the melee; wield superior firepower; endure. (Just don't cheat-this one's too much fun...)

Brain Surgery

Layout is simple, flow is great, and textures need serious alignment on this pretty nice two-level map.

Fever of Unknown Origin

Derived from Tanks, What a Wonderful Thing, this map has lots of water, lots of passageways, and just enough depth change to get you to blow yourself up every so often.

High Anxiety

Another team map. There are two forts, each with a few ways in, all of which involve a very exposed, very slow elevator ride. Lots and lots of weapons in the forts, lots and lots of ammo in the ammo dump (nowhere near the forts). This is a very big map-play this if you like the hunt, not if you're looking for in-your-face carnage. Some cool tricks, like bunker shutters (windows that close from the inside, but don't open from the outside...). Not viewable with Pfhorte.

Pull Down the Shades v1.1

A small, simple arena, with a twist. There's a hill in the center, and four rooms around the outside. The rooms have windows through which players can shoot (in either direction...). The doors leaving the rooms are one-way, out. However, with a little searching, you might find another way back in... but watch that you don't get SPNKed while you're looking.

The Pfhorum

Huge. There's a central area filled with water, and lots and lots of places to go and hide. Can be played solo, or networked with large groups... The basic goal of the mapmaker was to provide multiple access points to most places. He succeeded... It's really hard to trap anyone-there's always a back door.

The Tower

A big ring in a bigger room. You can use the center pool to get to the outer rings, or you can grenade-jump there directly... Check the water for treats, and look around for a tozter... One bad texture in the tozter room.

World Cup Soccer

Another team variant. Somewhat like the Assault concept, but with a few differences. The map layout is mostly a large soccer field, with a ring around the outside. (Check out there for bigger weapons, guarded by lots of explodabobs...) The object is to flip switches in the opposite goal... one nasty side effect is that the switch flipper is crushed to death. Oh, the sacrifices you make for your teammates...

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