A really cool concept-king of the hill, with all the big weapons down in the ring that circles the hill, guarded by drones-but the implementation leaves a bit to be desired. The "hill" is so small that the big weapons aren't really needed...
This map is included with Pfhorte 2.0a6, but I'm putting it here for the folks who like to play more than build. Well-named, and a really nice idea. Use the cannon to arm yourself! Brings back memories of Action Park. Needs more weapons and ammo, though...
Your favorite target, good old Bob, has been replaced with Bob LeVitus, Director of Evangelism for Power Computing Corporation. Because there are no great tools yet for making non-resource patches ...
Two levels, one a Bungie port (What goes up, must come down) and one a port from the M1 Netwired collection (Dementia). The original level works better... I wish the water were deeper.
A 20 level net pack. Most of these play with some neat trick. Some are great, some are downright stupid. On the whole, though, you can't go wrong downloading it... at the very worst, you'll learn something new about the Marathon engine.
Created as odes to Carnage Palace Dee-luxe, these try to evoke the same feeling that map did. They succeed, mostly (although the third one reminded me more of Mars Needs Women than Carnage Palace...).
4 maps. Generally nice, but all four had bugs, and one (Deltitnu) I was never able to get functioning on an 040-based machine. Also, if you decide to play these, be sure to open them in a map editor, and delete the author's "signature"-all the polys used to make these are bad. (Again, causing crashes on non-powermacs.)
A very interesting concept map. Two player only (you can't play it solo-you need someone to let you out-and more than two doesn't work, either). One player has a SPNKR but is trapped, the other can move but has only a pistol (and access to a crushing elevator for the trapped one). Makes for some fun strategic games! Update contains a 1-player tryout (so you can see what's going on), and a second level... also pretty interesting.
Nice use of elevators. The underpass is a bit too massive to give the sense that you're really passing under someone. Latest update contains another bug fix.
Yet another twist on the WWW theme. This one isn't done by Mike Neylon, though... This one's identical to WWW 2 (above), except the center nodes have been pulled for an arena. Nice touch, actually...
The last version for Marathon 1. Changes aren't documented, but seems to be mostly pallette changes (there's now a Texture popup!). If you've got the space, definitely worth having around.
A 19-level solo masterpiece, with new sounds, shapes, terms, physics, bobs... and it's totally non-linear (you decide what order to do the levels in). Brought to you by the folks who did U.S.S. Raider, Athens Outpost, and the Marathon's Story page.