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Fm: Desperate Measures v4

Winner of many awards. Desperate Measures is a Map designed to be fast. I limited myself to around 90 polygons, which is very small if you wish to make a decent map! However the Hill play on this is unmatched.

Fm: Hatala v4

Continuing with the theme of Pfhor Winds, comes Hata, a power station for Pfhor Winds. Hata was the first of its kind to have a fusion propellant system to give great power to all of its surrounding uprisings.

Fm: Pfhor Winds v4

Pfhor Winds is one of the most liked maps I have ever made. It is one of my personal favorites as well, because I have racked up many hours in this with fellow Marabuds.

Fm: Gravity? v4

A fairly simple concept map. Center area with a gravity defying column of spinning water that you can use to launch yourself into the air. The rest of the map is hallways for those lurker types.

Coop Coliseum

3-level solo scenario, designed to be played cooperatively. The level design could be a little more interesting, but it'll keep you busy.

Alpha Ylusor Net

A very large two tiered net level. A very thin walkway that runs the perimemter of this square like arena map. You have another sidewalk type map on the lower level with water as part of the arena. It will take at least 6 if not more to keep this one moving. 2 to 3 net modes possible here...

Beta Molorok

A solo level that is based on the lava texture set. Some very good lighting effects along with some pretty neat tricks. Aliens are triggered weird at times, maybe a few tags need to be changed. Be careful, the first platform you start in doesn't have a ledge.

Remember the Marathon

A short one level solo map with some good construction. It is media heavy but some different texture choices...the author requests emails so please help the author in that area.. A LOT of baddies and some of them don't appear as hostile as they have been in the past.

Take This!

A 8 level solo map that has some very good lighting effects. There are some texture alignment problems and a lot of bad guys to kill. You will need all that ammo the author gives you to finish this thing. Some of the aliens needs to be retagged, I was able to run right by them. If you are on a 68K machine you might need the IZD.

M2 Film/Save File Converter

Gets around a bug in M2 that causes the wrong ID to be recorded in a film or saved game. Ever returned to a saved game, and have it jump to the corresponding Bungie level when you advanced? This program will fix that problem!

Surgical Strike

Level 3 of the Codename Genesis Trilogy. This by far is the authors best yet. His first two maps Codename Genesis and Postcard from Valhalla should be played before this one. The story line continues and is one of the best yet, but, you need the first two installments for all of it to piece together.

Live and Let Die

A very large single level solo map. Lots and lots of bad guys, most of which trigger at just the right time. This level is very linear-hit every switch, etc...

Aksel's Best

8 levels, way too many baddies. The readme says play it on Kindergarten, to keep it from crashing. Maybe the map designer should have taken the hint?

The Cog

A pretty nice medium size net level. I thought the color/design of the hill in the middle was rather good!! A small central arena (with the hill mentioned above), surround by two rings, that provide multiple paths into the center. Well, if you count the one on top of the pillars there are three rings. Pretty well built..It was kind of nice to see those bright green textures again!! Will support king of the hill very well and probably KTMWB also. Up to four players it would be ideal. I will find out if 5 is too many.

Waphle v1.0

A small net map that leads itself to tag very well. Almost a spider web type layout. One small central area with small tunnel like paths that hook to large rectangular hallway that wraps around the map. This one would be great to play EMFH. Some very tall walls outline the center area with some dark hallways that run around forever. Or, at least it seemed like it. Will support up to 8 due to the sheer layout of this one.There is one recharge but a spankr will get you if you not careful...

Devil in a Blue Dress 2.2

A full-blown port of the M1 scenario, Devil in a Blue Dress. I won't hype this too much, since it's my baby, but it contains 21 solo levels (painstakingly debugged), almost 7 megabytes of original artwork, and 2 megabytes of original sounds. If you've played the original, you'll find all-new puzzles, secrets, and enhancements. If you haven't, this should keep you busy for almost as long as Bungie's M2 scenario.

Because of it's extreme size, it's also available in floppy-sized chunks.

Dog & Dog Map Pack v1.0

4 levels. A pretty wide range of playstyles... the first map is quite small, with seriously fast-paced carnage (if your friends don't kill you, the hill will), but the other three are rather large. I wouldn't expect great performance of What The Hell on 040 machines... but other than that, these are pretty fun. Caesar's Palace shows an enormous attention to detail.

By Jove Jeeves!

The second part of the Dragonfly trilogy that started with What Ho! Jeeves, this is a slightly more involved scenario than the first one. You still have a dry, erudite AI helping you along, but there's some serious fighting going on. Four levels, but the first three are a cakewalk. (The forth is definitely not.) This should provide you with some good stress-burning opportunities.

Discipline of Anarchy

A relatively short solo level, where your job is to find the final term. Well-constructed, with switch-controlled doors making sure you see the entire map before exiting. The final battle is a nice one-on-one with a major jug... let's hope you brought enough ammo!

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