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Head Pfhor The Sewers! v2.0

This was one of the first third-party M2 maps available, and its classic styling earned it a place in the Map Hall of Fame. This Infinity release updates the textures, and adds a bit of sniper space... it's still a fantastic, simple arena map that doesn't get boring.

Infinity Arena

Based on the original Arena in M1, but with much wider hallways. (And an extra secret or two...)

Lunatics Lounge

A very tall 3-tiered map, with elevators and secret staircases leading from tier to tier. A few bugs (missing textures, that sort of thing), but nothing fatal.

Portals Max!

For anyone who's seen a previous incarnation of this map (it is available in both M1 and M2 flavors), this version is a serious upgrade. It feels more like a small city block, instead of a single room (well, a pair), and there is support for 8 players, finally. For those who haven't seen this map before, check it out. This is 5D space taken to the extreme. Two nearly identical areas (differing only in textures) occupying the same space, with windows for attacking, and a convoluted passageway to actually cross over. Spectacular...

Shotgun Overkill

A straightforward arena (which, incongruously, has lights hanging in a clear sky), connected to an absurdly overstocked ammo room (so much so that it blinks out of existence as you walk past it-the engine can't draw everything there). Would be more sporting without the ever-present invinicibility...

Infinity Suicide v1.0

Three new levels, all quite playable. (The readme, especially about the part that talks about these being made for Powermacs, should be heeded... the last one, in particular, is horribly slow on 040s.) The suicide tradition continues...

My Own Little Playground

A tiny geometric level, with interesting lighting. Weapons and ammo seem to be designed for two or three players, but there are 8 starting positions. If you decide to run through this solo, you won't see any of the items-they've all been designated network-only.

Warm and Snuggly

Warm, yes. Snuggly, no. A lava-filled pit is surrounded by, and crossed over with, jagged steplike areas. One wrong move, and you're drinking the hot stuff. There's a 2x recharger, but it's pretty exposed...

5D in Space

Just what it sounds like. Double ring-and-cross formation, with four outdoor viewing stations (if it weren't for the weapons out there, there wouldn't be much point in entering those death traps). The textures are a bit busy...

Infinity Easter Egg

This map was included in the Infinity package as an easter egg. Finding it was truly convoluted... details can be found in the Readme. Suffice it to say, it's a way-cool trick. The map is here with the permission of its author.

Modified Duality v1.1

A version of the netmap that comes with the Infinity demo, modified to contain a pair of flechette guns and plenty of ammo. For those of you who feel the need to puncture your friends, instead of aliens, with flechette rounds... Update adds multiple depths to the pool, to allow experimentation with the KKV across media barriers.

Frank Will Die... v1.1

A large net map that has all types of net play offered. Lighted square arena, with some secrets. A dark screen arena, you control the lights with some secrets and a square media filled arena with some secrets. This map contains alot of frills and is basically just a wide open shoot em up. Lot's of room for manuvering and some tricks to help you out. Ammo is plentiful, but with 5 to 8 players it would probably get thin...Everything can be found on this map from dark sniper posts to hidden napalm!! An update of a previous map..This version adds some tweaks and their are hidden areas...

Horse Gates

Cool name for a net map!! Once you play the map then the name will make more sense. Almost a rodeo style start with small narrow hallways that open into the large arena area, (reminiscent of stall gates). Some bugs with this one, along with some teleport problems. Don't play this net game with aliens on, you will run into tremendous problems.....Solo play-it might work, I haven't tried it yet. Flow is slow at times, and probably would only work best with EMFH.

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