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Petri's Map Sack v1.4

Right, short. Seven maps, 3 KOTH, 7 Carnage, 3 Ball. 2 of the KOTH maps are TEAM only. Kill your enemies, kill your friends enemies, kill your friends

Hell Hole v1.1

The point of this map is to be way too damn hard, to help you stretch and learn to fight. Use "Hell Hole" to warm up before a net game or a tough level. There are no puzzles, no secrets, no cheesy circuits to plug in, just head to head non stop carnage till you die.

Hell Hole v1.2

Many changes and tweeks from monster selection to more and quicker returns from the Blood Trough. Hell Hole was always meant to be more than just a practice level, it was supposed to be a help to people wanting to test a physics model or a shapes patch. All the weapons are represented here and most of the monsters.

Hell Hole v1.3

The kickass third incarnation of Hell Hole. Practice melee fighting with this level. This is my favorite version from 1.1 to 5. It has more second-to-second gut wrenching mindless horror than any map I've played. Violence is a state of mind, you can see it in a brain as it arcs past you. Become the carnage, experience Hell Hole.

cyensniper.sit v1.0

A simple alteration to the weapons... Makes pistols fire one shot kills, and sets machine gun grenades, to act like slow moving mines.

CyenV1.38.sit v1.0

designed for 3 players. small maps, high kills.

works great with altered physics to have the pistol be a one shot kill.

S'phorn Cross v1.0

A large arena style map with a small, open hill and surrounding windows and ledges to attack from. It is great for playing with anything from 2 to 8 players, due to its unique architecture.

geranimo DETHH jump! v1.1

Carefully tested, lighted and designed netmap for all group sizes. Bug free. No bouncy walls, no untextured spots. Good flow & ammo placement.

2 open areas with some ledges and stairs. Fast carnage, not many hideouts: Campers won't survive in this map...

Chisel: Better Cleanup v1.0.1

Distributed with previous versions of Chisel is an effect called 'Cleanup.' This effect has at least one bug at the time of writing: whilst it removes the correct number of lights from the map, the lights left behind are not the correct ones, merely the first lights in the map. This means that it only works correctly if the last lights in the map are removed. Enter 'Better Cleanup' which fixes the bug, and adds two new features:)

Chisel: Media Munger v1.0

Media Munger is an effect for use with Chisel 2.0 or later that can remap the media in any Marathon 2 or Infinity map to any of the types available.

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